Schedule your training deployments accurately
Speed up creation with zero mandatory naming rules and data-driven game length estimates.
Dynamic game length estimates and auto-naming are live in the builder!
The workspace automatically inserts generic titles like "Untitled Game 1" on initial save, allowing you to test configurations immediately and refine titles when you are ready. Past player data, question configurations, and platform animations help predict exactly how long a session will take before you push it live to remove guesswork from curriculum scheduling.
New Feature
Estimated Time to Play Indicator: is now live inside the game authoring workspace. This utility removes manual testing steps by forecasting how long a typical learner will spend inside a specific module.
The calculations update automatically when you change structural game parameters:
- Core variables include total puzzle counts, active countdown timers, and specialized interaction screens.
- Game-specific buffers are applied to account for mandatory structural mechanics, including clue selections in Jeopardy! or physical movement on the board in Category Quest.
- Instructor-led configurations apply an amplified multiplier to leave clean operational padding for live classroom discussions.
Static media components, including attached background documents and embedded video lengths, remain outside this internal tracking loop.

Unanchored Content Saving: Building draft games is now faster because the authoring engine no longer forces you to insert a custom name before hitting save. The workspace automatically inserts generic titles like "Untitled Game 1" on initial save, allowing you to test configurations immediately and refine titles when you are ready. To match this speed-focused configuration, the title field now lives permanently on the Play tab directly next to your live availability options.


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