[Rehearsal] was so easy! I could record from wherever I was and get feedback right away.
— Victoria Allen, Financial Representative
Modern Woodmen
We chose CenarioVR for its ease of authoring and the ability to rapidly prototype and develop a fully robust immersive multi-platform VR experience.
— Michael Getz, President
Illumina Interactive, Inc.
I used the Match game to increase training retention on a long training rollout and the people who played the game scored 21% better on the post test than those who didn’t.
— Amy Chapman
PPD, Inc.
Case Studies
Contact Us

Drag, Drop, & Spin. New Interactions for Hotspots!

Drag, drop, and spin items around for a closer look. Imagine the possibilities!

Drag Items

Prompt learners to click on items and drag them to a designated Drop Spot location. Items can be 2D images (PNG, JPEG) or 3D objects (GLB).

Drop Spots

Define your hotspot as a Drop Spot where learners can drop one or more objects. If your learner misses a drop spot location, by default the object will move back to the original location.

Spin 3D Objects

Give learners a 360-degree view of a 3D model (GLB format) by defining it as a Spin object.

New Action Triggers

Actions can be triggered on just about anything. Actions can occur when the item or items are:
  • At the start of a drag
  • When the item is dropped
  • When a drag item hovers into or out of the Drop zone

New Conditions

“Contains” and “Is Drop Target” conditions can also be applied based on how you wish the learners to interact with the drop target.

To further explore more possibilities with Drag, Drop, & Spin features, check out the quick demo video.

LEARN HOW »